The One About Free Form Modeling

Great piece of software we are rolling out to our students next year – the summer of learning has begun!

Really happy about where this one is headed…


The One About Where Google Earth Went…

I loved Google Earth.  I loved building interactive files and presentations with design proposals.  I loved visiting virtual versions of real sites and grabbing data.  It was all very lovely.  Then, well, it didn’t turn to vaporware, but like most software that is heading to an untimely death, it quit evolving.  Perhaps, this is why:

Now, i really want this to integrate my design proposals.  I really want to be able to seamlessly zoom into and through buildings.  That said, i have a new found piece that i really love – direct integration into a web browser.  No more “take this file and download this thing and then hope that when you double click it launches because if it doesn’t than i am going to have to explain to you how to make it happen and by that time you will already hate me for sending you the file” moments.

Now, nice google kids: give me the tools here to help with design proposals!  Design options!!  Feedback from stakeholders!!!  I want more than what is currently there (both in terms of software and space), i want to be part of making the proposals on what is next (both in terms of software and space).


The One About Local Motors

I love Local Motors, and had a chance to see (not ride in unfortunately) one of their first cars about 18 months ago.  It was weird, good weird.  I don’t know if i would say they are more compelling than Tesla Motors, but that might simply be because Tesla is already there.  In short, i would say this team is up as the next big innovator in automobiles by combining mass customization, crowd/cloud thinking, and the tech to make it happen.  Companies like this make me very excited about the future:  Local Motors, and a recent article from Singularity Hub.  Who is going to take architecture there??  The industry is primed.for.this.


The One About Software vs Hardware…

Autodesk has made it official that they are moving further, and perhaps more seriously, into the hardware business:

Certainly software companies can make this happen, and Autodesk has user base, I just hope they don’t end up renting storage space next to the Microsoft Surface warehouse.  That said, it is definitely an interesting direction for Autodesk to run…and i am excited to see the specs of the printer – hopefully sooner than later!


The One About Unity to Everywhere: BIM to VR

OK, so still working through the video series on moving Revit to VR, and this one will be the second to last video, with output to the Rift coming last.  If you haven’t had a chance to get your hands a Developer Kit for the Rift yet, or if you are only working with the free version of Unity, this is where your capabilities will end.  However, what you will see in the final video is that the jump to Virtual Reality from this point in Unity is quite easy (couple of clicks).  So, learn this content, and get a nice level of mastery on how you begin employing Unity in your design and communication process.  Once you have all the necessary hardware and software (Unity and Oculus Rift), you will primed to begin building VR experiences.



The One About BIM to Unity: Learning VR Video 2

Ok, so after the initial launch in Unity, the next step is to begin bringing in your models, and adding detail.  This next video will walk you through the core steps to move Revit to Unity…just one short step away from your BIM model into Virtual Reality from here.


The One About Learning Virtual Reality for Architecture: Here We Go!!

So, this one has been cooking for a while.  I believe that VR is becoming relevant to the point that i scrapped my initial plans for the last project in my intro to digital design class, and have inserted Unity in my intro to digital design course.  I am not sure if long term Unity will be the architectural answer to VR, with programs like Lumion and Revizto out there looming and producing some nice visuals (surely they will be tapping into Oculus soon too??).  For now though, it is the best, and most relevant path to start converting architectural models into Virtual Reality experiences.  This first video will get you introduced to Unity, and get the process moving forward:  **NOTE, i will also add that this is an unabashedly fun way to work the architectural design process.


The One About the 9 Old Men.

One of my favorite books on animation is The Illusion of Life by Ollie Johnson and Frank Thomas…it is one of few books that i sought an original collectors version of.  In the book, there is a beautiful breakdown of how animation evolved through trial, error, discovery and critique.  The movie posted below shows, in a very simple way, the key principles that are the foundation of bringing objects to life through animation as described by the original animators at Disney.  Amazing work by Cento Lodigiani!!

The illusion of life from cento lodigiani on Vimeo.


The One About Bringing a Sharpie to a Mouse Fight (Or, Hand Drawing in VR Space).

I keep seeing these interesting bits pop up related to Oculus, as a teacher, this one is just too cool of a concept to think it won’t provide all kinds of new crit modes.  Love it.

The link to the full article:


The One About Stairs in Revit

Stairs can be tricky little monsters, and the stair tool in Revit can reflect their tricky little monstrous nature.  Understanding the basics of how the tool works will set up the framework for building complexity and customization:



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