The Hammons School of Architecture will be hosting an open forum from 11am to 3pm on Tuesday April 8th in the HSA auditorium (900 North Benton Avenue, Springfield MO, 65802) to showcase and discuss the research, workflow, potential, and a demonstration of Oculus VR’s virtual reality toolset, the Rift.
For more on the Rift:
Virtual Reality has been available for use through the better part of the last two decades. The application of the technology has not been widely adopted by the design industry due to the complication, cost, and fidelity of the hardware and software to build immersive worlds in a virtual environment. Oculus VR (recently acquired by Facebook for 2 billion dollars) has been able to improve the capability and accessibility of virtual reality in all aspects of its development and application. Primarily designed as a hardware and software device for the entertainment industry, Oculus VR’s virtual reality headset, the Rift, has incredible promise as a tool to build immersion throughout the design process. Through a workflow pipeline developed at the Hammons School of Architecture, the Rift is capable of informing the design process by immediate immersion into a BIM (Building Information Model), or 3d virtual model. The process can be both iterative and interactive, allowing design decisions to be made based on the visceral experience of exploring ideas in virtual space. As a communication tool, the Rift opens up opportunities to coordinate, share, and discuss ideas with project stakeholders by conveying designs through high fidelity immersion. The process of developing an experience in the Rift is possible without excessive technological hurdles, without the need to pre-render animations, and without an intensive financial investment in equipment.
For additional information contact:
David R Beach, AIA
Hammons School of Architecture
Right now, FormIt is still in the “cute” category for me. But, it is absolutely the slow evolution of what i want in a mobile 3d design platform. Add in augmented reality, FPC type navigation, allow me to push files to and from Revit (slimmed down of course), continue to develop touch interface modeling, and continue to put an emphasis on predesign simulation (yeah, that is a long list), and i will be finding the right way to have this software as part of every site visit, and predesign.
Walls in Revit like to run in the Z plane (the Z plane being strictly vertical, straight up and down, no wiggles, wiggling, or peering in the downward direction). Designers like to push around the notion that walls shouldn’t have to on in the Z plane. Why shouldn’t walls have their own existential crisis where they ponder their “wallness?” Perhaps they would conclude that they are not defined by a cartesian coordinate system, but by their designed intent…Revit can help, but you have to help it help:
btw – midterms impact the brains of all those associated with them.
I have several pieces that are coming together updating my Revit to Real section/process…but i thought i would drop in this little bit that has lots of cool potential regarding moving digital objects into analogue space:
Well…this one is a bit sloppy to be honest…but i thought i would post it anyway as a WIP (work in progress) on building complex roof forms in Revit. There are about three options, all of which lead me to think the best option is carefully modeling the whole thing as a massing model custom component. Perhaps though, this gets you nudged in a direction to help you with your current project.
Building a photorealistic render in Revit starts with a good design and good model, but it won’t come together without great texture maps and materials. This (rather lengthy – sorry) video breaks down the key steps of building seamless texture maps and applying them in Revit to build quality renders. Enjoy – and hopefully learn!!
An amazing tech demo that again moves capturing spatial geography into the mainstream. As a designer, if we (the design industries) learn to deal well with this kind of technology the new opportunities are HUGE! Capture, Design, Create.
Falcon has moved on and is now an official program called Flow Design, which also has a free student version! Dive into it…i will hopefully post a screen cast soon – it is similar to Wind Tunnel in Vasari, but a few items make it preferable (my opinion).
It has been a long time away, largely driven by not having taught a class in digital design technology last semester, but i am going to begin regular posts again to track the basic coursework on introducing BIM methodology. The opening series of videos, as i get back in the swing of bloggage, will be covering Vasari and design simulation (similar to posts already on this site, but updated for Beta3), and will also cover some more advanced areas of research including Revit to Real work on the Rep2 (3d printer) and our ShopBot (CnC), as well as Revit to VR using the Oculus Rift. For now, here is a peek at the intro to Vasari Beta 3: