The One About Multipass Rendering in Max
Ever had those “wish my render could look like…” moments in Revit? While both Revit and Max use the Mental Ray render engine, the reality is that Revit can do only a fraction of the rendering love that Max provides. The key to rendering, and developing a style to your work often lies in your ability to work after the rendering is completed, and one of the most important aspects of that is to render in passes:
I always say this, but more to come on this topic. In particular, leveraging multipass rendering in AfterEffects as part of an animation workflow.