The One About UVW Unwrapping

So, Max is cool.  Texture mapping in Revit, not so much.  The next couple of weeks i am really going to focus on improving how we employee textures in digital design, and create a system that allows more work in photoshop, less work in 3d, fewer seams, better editing/options, and the opportunity to develop a rendering style.  It starts by linking, then unwrapping the geometry…

-dave.

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