The One About Virtual Noses

Brilliant! Logical! Simple! I will be trying this as a new part of my VR GUI. Well done, excited to see how well it works…

The process is simple, a virtual nose in your field of view to provide a contextual point of reference for motion. Virtual nose, no (or at least less) VR motion sickness.

http://www.purdue.edu/newsroom/releases/2015/Q1/virtual-nose-may-reduce-simulator-sickness-in-video-games.html

-dave.

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