Great little read about the new challenges being presented regarding how we will communicate in VR. Love the issues, and love the honesty in admitting the unknown:
Released at Oculus Connect 2 yesterday:
Yeah, this is going to change a few things in the work flow. Keep an eye on its evolution.
So, it has been a while…sorry about that. I have been working like a crazy on the following for Autodesk:
So, i am trying to get back into the swing of regular(ish) postings and thought i would share the following that strongly relates to the preceding:
That includes the following video:
All things considered…i am ready to start scaling up! Time to go build a concrete printer.
YouTube as a VR platform – yes please:
My good friend Albert forwarded this story to me from the Washington Post – it is an interesting look at 3d printing with a bit of forward thinking included.
It has been mentioned here before, but it is always worth repeating – this is going to happen fast. Once the numbers and economics begin to truly come online, there will be a financial drive which will far outpace the drive to be an innovator. As such, the innovators and designers need to be in a position to leverage the opportunity to expand our scope and scale to see beyond the initial financial gains.
Brilliant! Logical! Simple! I will be trying this as a new part of my VR GUI. Well done, excited to see how well it works…
The process is simple, a virtual nose in your field of view to provide a contextual point of reference for motion. Virtual nose, no (or at least less) VR motion sickness.
Great post from the Revit Kid:
In short, this is covering new rendering tools to view renderings as VR spaces. Very, very cool….
The academic year is back on, and as such the posts should pick back up! A few things on the way from the presentation i gave at AU, and new curriculum pieces to roll out on Revit, simulation, Fusion, Infraworks, and VR. For now, this great piece was pushed to me from Ryan Osborne – great watch/read.