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The One About Cloth and Wind

So, back in the day we would spend a few hours/days/weeks trying to find the right way to drape an object with virtual fabric…modeling the folds, layers, and etc. by modifying individual points on a plane.  And really *sarcasm on* it made us much better artists…because spending hours/days/weeks modeling and tweeking points on a modified plane was far more valuable than the iterative nature of actually employing variations on the motion of the cloth that is important to the design *sarcasm off.*  The process in Max is very simple, very fast, and provides results that allow you to worry about the design implications of transparency, fluidity, motion, lightness…and all the items that carry design concept rather than FX.  This is one of the many tools in Max that make me want to yell:  “that’s great…now get the model out of Revit and make it MOVE!”

-dave.

The One About Grass Fur

Yes, i am from the Ozarks, yes my 2 year old daughter loves Mater from Cars, and yes this post is about Grass Fur on your 3ds Max sites.  One of the best options is the hair and fur modifier with tweeked settings to emulate grass.

-dave.

The One About 3ds Max Particles and Waterfalls

Ok, so “waterfall” is probably the wrong word…”politely controlled water feature” is a better description of what this tutorial creates. As far as architectural pre-viz though, it is about what you need. I am not sure the time invested for particle spawning, blurring shaders, and weeks of tweeking will pay off in dramatically improved visualization results for your architectural project…well, unless your design is a waterfall. In that case, this tutorial would only cover the first .05% of what you need. Digression off – the key element here is the introduction of particle systems. They are an amazing set of tools that can add secondary motion and features to your animations and visualization work. Learn them and use them because particles are good for your soul.

-dave.

The One About Volumetric Lighting in Max

WHY DOESN’T IT WORK! Well, to be honest, i don’t know exactly why volumetric lighting using the mental ray render engine with 3ds max doesn’t work “as expected.” After a bit of trial and error (which i will walk you through in the tutorial) we can cook up a method that will get things working, perhaps faked a bit, but working and ready for editing!

-dave.

Don’t forget to swing by our new site at the Hammons School of Architecture.

The One (The Second One…) About Multipass Rendering

One more video (for now) on multipass rendering…see the comments from 9.28.12 for the relevance of the multipass.  This one covers ambient occlusion, edge, and specular passes:

-dave.

The One (First One…) About Multipass Rendering from Max and DOF

No digital image shall be presented undisturbed by the likes of Photoshop or AfterEffects.  Well, at least no good digital image anyway….  Breaking the image down into layered components (rendering passes) to control visual qualities like focal depth, contrast (ambient occlusion), and specularity, is critical to the tweekability of your final image.  This video is the first in a series of exporting multipass images for editing in post, specifically covering depth of field.  Never accept what F9 (or the render button) provides!


-dave.

The One About UVW Unwrapping Applications for Architects

You have geometry with the UVW Unwrap modifier applied – now what?  This tutorial will walk you through the idea of building up the “hero wall” in your design.  The methods allow you to work more in photoshop, focusing on a 2d composition of a surface while seeing the results in 3d space.

-dave.

The One About UVW Unwrapping

So, Max is cool.  Texture mapping in Revit, not so much.  The next couple of weeks i am really going to focus on improving how we employee textures in digital design, and create a system that allows more work in photoshop, less work in 3d, fewer seams, better editing/options, and the opportunity to develop a rendering style.  It starts by linking, then unwrapping the geometry…

-dave.

The One About the New 2013 Link – Revit to Max.

There is a nice new linking system (well, it isn’t as much new as it is continually refined) connecting your BIM model to your Max workspace.  Why would you want to do this??  Well, watch this video, learn how, and then stay tuned…

-dave.

The Second One About Lighting Analysis in Max

Continuing on with pushing a Revit file to Max (specifically, 3ds Max Design) for lighting analysis, this video covers the addition of artificial lights.

-dave.