Revit Core

Revit Interface (from 2.11.13):


Revit Custom Components (from 2.18.13):


Revit Background Image Scaling (from 2.18.13):


Revit Moving Forward with Custom Components (from 2.26.13):


Revit Laser Cutting (from 2.28.13):


Revit Complex Roof Forms (from 3.04.13):


Revit Texture Mapping (from 3.04.13):


Revit Cloud Rendering (from 11.20.12):

The new rendering paradigm, and the new standard in speed rendering:


3D Sweeps in Revit (from 11.30.12):

Really short tutorial covering 3d splines in the conceptual mass modeling toolset, pushing the file into Revit, and turning it into BIM geometry. No VO on the video, if there is enough demand, i will be happy to rerecord and rerepost.


Revit Lights (from 7.28.12):

Revit has excellent tools for creating lighting effects with both daylighting and artificial. This tutorial walks through using artificial lights to begin creating renderings with more than the default sun settings.

This tutorial will be followed by a second post that will show how to build custom lights to match a manufacturer’s settings.


Revit Custom Components (from 08.01.12):

In Revit, the best place to start learning the software (my opinion) is in the creation of custom components.  If you learn modeling with this tool set, you can make/model anything.  Most manuals start with something like:  “Let’s create a structural grid on which we will place your structural columns….”  The problem is, your brain as a designer should not be living in a world of technicalities in the preliminary design phase.  The volume on the right hand side of your brain should be at a 9, while keeping the analytical left at a 1.  Learning the custom component tools will allow you to create massing models, basic forms, and begin resolving the bigger design picture before finalizing grid spacing, wall types, and all the ins and outs of a complex BIM model.

More to come on the Massing tool set, where things can get really cool, soon!


Revit Topography (from 08.06.12):

So, Revit topography is kind of weird because in architecture, we are used to dealing directly with a topo line, and not actually a 3d terrain.  The problem is, there are no topo lines on a real site in the real world.  Excavation equipment will, in fact, not trace these lines for you either (I suppose unless you specifically request/design it, and have a client willing to pay to make lots of one foot steps all over their property…which could be cool!?).  A real site is a surface that moves and changes in a more liquid kind of way than one foot steps explain.  Working with individual lines is MUCH more difficult than resolving an overall surface – and this is the approach that Revit topography is going to require you to take.  It is good to let go of the lines!  Liberating actually, and you will be better for it.  The following tutorial will get you up to speed on Revit topography, and just might be your first step in looking at topography lines as what they are – a bi-product of the topography itself.

Revit 2013 update coming soon!


Revit Curtain Walls (from 08.08.12):

Hmm, not much to say in this one…the title pretty well describes what this tutorial is about.  The only thing to note is – if you have ever struggled with dropping a door into a curtain wall…there is some decent information in the video about the process!


Revit Roofs (from 08.15.12):

The roof tool in Revit is great, and very easy to use once you understand the fundamentals of what it is trying to do.  The following, and very short video will walk you through getting a basic roof together so that you can expand what the roof tool can do.


Revit Stairs (from 07.23.12):

The Revit 2012 stair tool can be a bit tricky to wrangle…primarily because there is a lot going on behind the scenes as you build the stair.  This short video tutorial will break down the core method I use, and get you up and running with the basic mechanics:

This video doesn’t have the play by play, but don’t worry, it will be updated soon for Revit 2013 with full audio.


SketchUp Sites in Revit (from 07.23.12):

This tutorial covers grabbing a site in SketchUp, and converting the 3d site geometry into a topo surface in Revit.  This process IS NOT  a substitute for acquiring a survey, but will give you an improved understanding of site conditions, and is great for working on academic projects.

I will be updating this one as soon as the new version of SketchUp is released in the post Google flavor.



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