Max

Linking Revit and Max Geometry (from 09.06.12):

There is a nice new linking system (well, it isn’t as much new as it is continually refined) connecting your BIM model to your Max workspace. Why would you want to do this?? Well, watch this video, learn how, and then stay tuned…

-dave.

Revit to Unwrapping UVW’s in 3ds Max (from 09.10.12):

So, Max is cool.  Texture mapping in Revit, not so much.  The next couple of weeks i am really going to focus on improving how we employee textures in digital design, and create a system that allows more work in photoshop, less work in 3d, fewer seams, better editing/options, and the opportunity to develop a rendering style.  It starts by linking, then unwrapping the geometry…

-dave.

Applying Unwrapped UVW’s in 3ds Max (from 09.23.12):

You have geometry with the UVW Unwrap modifier applied – now what? This tutorial will walk you through the idea of building up the “hero wall” in your design. The methods allow you to work more in photoshop, focusing on a 2d composition of a surface while seeing the results in 3d space.

-dave.

Cloth FX (from 12.11.12):

So, back in the day we would spend a few hours/days/weeks trying to find the right way to drape an object with virtual fabric…modeling the folds, layers, and etc. by modifying individual points on a plane.  And really *sarcasm on* it made us much better artists…because spending hours/days/weeks modeling and tweeking points on a modified plane was far more valuable than the iterative nature of actually employing variations on the motion of the cloth that is important to the design *sarcasm off.*  The process in Max is very simple, very fast, and provides results that allow you to worry about the design implications of transparency, fluidity, motion, lightness…and all the items that carry design concept rather than FX.  This is one of the many tools in Max that make me want to yell:  “that’s great…now get the model out of Revit and make it MOVE!”

-dave.

Multipass Rendering and DOF (from 09.27.12)

No digital image shall be presented undisturbed by the likes of Photoshop or AfterEffects.  Well, at least no good digital image anyway….  Breaking the image down into layered components (rendering passes) to control visual qualities like focal depth, contrast (ambient occlusion), and specularity, is critical to the tweekability of your final image.  This video is the first in a series of exporting multipass images for editing in post, specifically covering depth of field.  Never accept what F9 (or the render button) provides!

-dave.

Multipass Rendering in Max (from 10.02.12):

One more video (for now) on multipass rendering…see the comments from 9.28.12 for the relevance of the multipass.  This one covers ambient occlusion, edge, and specular passes:

-dave.

3ds Max Particle Introduction – Basic Waterfall (from 11.06.12):

Ok, so “waterfall” is probably the wrong word…”politely controlled water feature” is a better description of what this tutorial creates. As far as architectural pre-viz though, it is about what you need.

-dave.

Multipass Rendering in Max (from 08.13.12):

Ever had those “wish my render could look like…” moments in Revit?  While both Revit and Max use the Mental Ray render engine, the reality is that Revit can do only a fraction of the rendering love that Max provides.  The key to rendering, and developing a style to your work often lies in your ability to work after the rendering is completed, and one of the most important aspects of that is to render in passes:

I always say this, but more to come on this topic. In particular, leveraging multipass rendering in AfterEffects as part of an animation workflow.

-dave.

Lighting Analysis in 3ds Max Design (from 08.17.12):

Continuing on with pushing a Revit file to Max (specifically, 3ds Max Design) for lighting analysis, this video covers the addition of artificial lights.

-dave.

Revit to Max Workflow: (from 08.03.12):

Ok, so back in the day (a couple of years ago) we would simply drop our Revit files into Max for texture maps, rendering, and animation.  That process has become both better, and more complicated.  Depending on where you are at in your learning curve (especially with Max), this may be the best way to start:

As I often say – more updates (as well as a second in this series of videos) later, including Revit to Max linking workflows later.

-dave.

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